The player should feel anxiety and paranoia, as they are trapped on a ship with unknown creatures lurking around, creating a sense of uncertainty. This setting is interesting because most horror stories take place in familiar environments like old houses or asylums, but this game takes place on a ship, offering something that not a lot of horror games do. The main challenge is avoiding these creatures, each with different behaviors that change based on the player's actions. The player can express themselves through the choices they make, where they go and what they do. Exploration is key, as the player can choose to explore various locations on the ship. The game mechanics reflect the narrative by making the ship itself respond to the player’s actions, with certain areas becoming unnervingly quiet or oppressive, adding to the feeling of being constantly watched.


credits:
Tyler Hitchcock

Trent Hitchcock - helped me think of the idea

image - https://www.vecteezy.com/photo/48171270-rusty-ship-in-calm-waters

Published 5 hours ago
StatusReleased
PlatformsHTML5
AuthorFulgore400
Made withTwine
TagsText based

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